{"id":2368,"date":"2020-04-15T10:04:04","date_gmt":"2020-04-15T10:04:04","guid":{"rendered":"https:\/\/www.spotlight.com\/?p=2368"},"modified":"2025-06-13T16:13:43","modified_gmt":"2025-06-13T16:13:43","slug":"voicing-video-game-characters","status":"publish","type":"post","link":"https:\/\/www.spotlight.com\/news-and-advice\/the-industry\/voicing-video-game-characters\/","title":{"rendered":"Ready Player One: Voicing Video Game Characters"},"content":{"rendered":"<h2>The world of video games is a flourishing industry. Tahlia Norrish shares her experience voicing a video game character and why you should give it a go.<\/h2>\n<blockquote class=\"quoteMacro style1 noAuthorImage\">\n<div class=\"quoteText\">\n<div class=\"quoteTextInner\"><em>For me, gaming work is so attractive because the storytelling possibilities feel almost infinite. The realm of potential exceeds that of stage or screen.<\/em><\/div>\n<\/div>\n<\/blockquote>\n<p>As someone who grew up with a passionate love for the gaming world, getting to work on the multiplayer combat video game,\u00a0<em>Bleeding Edge<\/em>, was quite literally a dream come true. Not only because it was being created by the BAFTA award-winning British developers, Ninja Theory, who previously gifted us with the likes of\u00a0<em>DmC: Devil May Cry\u00a0<\/em>and\u00a0<em>Hellblade: Senua\u2019s Sacrifice<\/em>, but also because it provided a tremendously rich test of craft and ability &#8211; more on that later.<\/p>\n<p>Even if gaming isn\u2019t your jam personally, it is a significant force to be reckoned with as an industry and should seriously be considered as a part of your acting repertoire. You may be very pleasantly surprised to find what a rewarding medium it can be, as I certainly continue to.<\/p>\n<p>As this is only my second video game credit, I reached out to a handful of gaming voice over (VO) veterans to supplement my recount of my experience with their wealth of wisdom and insight. The enthusiasm, however, is genuine and my own.<\/p>\n<h3>Why Work in Gaming?<\/h3>\n<p>For me, gaming work is so attractive because the storytelling possibilities feel almost infinite. The realm of potential exceeds that of stage or screen and with technology developing at the exponential rate it is, that will only continue to be the case.<\/p>\n<p>Peter Warnock &#8211; an actor who has recorded over 16,000 voices in his 20 year career &#8211; says he&#8217;s excited by the \u201cgrowing level of narratives and the complexity of characters that the industry has been developing.\u201d Warnock cited titles such as\u00a0<em>God of War<\/em>,\u00a0<em>Mass Effect\u00a0<\/em>and\u00a0<em>The Last of Us\u00a0<\/em>as prime examples of this.<\/p>\n<p>Ally Murphy &#8211; a voice actor who has worked on games such as\u00a0<em>The Occupation<\/em>,\u00a0<em>Dungeons and Dragons Online\u00a0<\/em>and\u00a0<em>Dimension Hunter\u00a0<\/em>&#8211; felt video games were being taken into \u201ca whole new area of art [by] exploring tough topics such as grief, mental health and self-discovery.\u201d Murphy said that in turn, this has opened up \u201cmany more fantastic roles for actors\u201d.<\/p>\n<p>And as an actor, who doesn\u2019t want access to an abundance of fantastic roles, regardless of the medium?<\/p>\n<h3>Auditioning for Video Game Voice Over<\/h3>\n<p>I was approached to audition for\u00a0<em>Bleeding Edge\u00a0<\/em>in the final few months of my third year at drama school. Admittedly, the brief required quite a specific voice (the character, Gizmo, is in many ways essentially a far cooler version of me), so the search filters on Spotlight would have narrowed the playing field. I don\u2019t imagine there were hundreds upon hundreds of young\u00a0Australian female voices to sift through.\u00a0Prior to this, and since then, the vast majority of auditions I\u2019ve received have been via my agent, but of course, this is not the only path.<\/p>\n<p>Natalie Winter &#8211; a voice actor and director who can be heard in titles such as\u00a0<em>FIFA 20<\/em>,\u00a0<em>Astrologaster\u00a0<\/em>(for which she earned a One Voice Award nomination) and\u00a0<em>Etherborn\u00a0<\/em>&#8211; said she often found work through \u201crelationships I have built with the games community over years of\u00a0<a href=\"https:\/\/www.spotlight.com\/news-and-advice\/the-industry\/how-to-fight-the-fear-of-networking\/\">networking<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.spotlight.com\/news-and-advice\/actors-brand-marketing-reboot\/\">direct marketing<\/a>.\u201d<\/p>\n<p>Award-winning voiceover artist, Jay Britton, seconded this, commenting, \u201cmost of my auditions now come from recommendations\u201d, but added, \u201cgetting the work is a job on its own, you have to be constantly searching, networking and keeping up to date with the industry.\u201d<\/p>\n<p>As for the\u00a0<em>Bleeding Edge\u00a0<\/em>auditions themselves, I was sent the entire script of Gizmo\u2019s lines beforehand, which specified what triggered each line to be said, and who it was being said to. I was also sent an image of what Gizmo looked like, which was pivotal in building my understanding and offering of who she was.<\/p>\n<p>This, however, is not always the norm. Britton observed, \u201cmore often than not a lot of games work is \u2018blind\u2019, you really have little idea what you might be in for before you step in the booth.\u201d Winter agreed, but added she will often try to \u201cfigure out what game it is or who the developers are [to] get a sense of their style.\u201d<\/p>\n<blockquote class=\"quoteMacro style1 noAuthorImage\">\n<div class=\"quoteText\">\n<div class=\"quoteTextInner\">Aside from knowing the dialogue and character inside out (and I truly mean inside out), I took note of Warnock\u2019s suggestions to newer actors that \u201cless is more\u201d and to \u201calways go with your instinct.\u201d<\/div>\n<\/div>\n<\/blockquote>\n<h3>Recording the Voice Over<\/h3>\n<p>We\u2019re all friends here so I\u2019m just going to be honest: I did not foresee how demanding and intense the recording process was going to be.\u00a0The sessions were short, but the amount of material to cover was vast.<\/p>\n<p>I cannot emphasise enough how crucial deep preparation was for those days. Deep preparation paired with a clear, confident and flexible headspace to effectively integrate direction on the go. As Britton perceptively put it, \u201cflexibility and \u2018emotional elasticity\u2019 are such key skills, you may enter the session and find it\u2019s 100mph from line 1.\u201d Indeed.<\/p>\n<p>Aside from knowing the dialogue and character inside out (and I truly mean inside out), I took note of Warnock\u2019s suggestions to newer actors that \u201cless is more\u201d and to \u201calways go with your instinct.\u201d<\/p>\n<p>All four gaming veterans underscored the importance of a breathing and vocal warm-up and cool down to bookend the day, in addition to staying well hydrated.<\/p>\n<p>Beyond this, Murphy went on to say she would \u201creally recommend seeing a\u00a0<a href=\"https:\/\/www.spotlight.com\/contacts\/listing\/search?Category=Contacts%5CDrama+%26+Dance%5CDrama+Training%2C+Schools+%26+Coaches%5CVoice+Coaches\">vocal coach<\/a>\u00a0who can equip you with techniques to make sure you can go for a four-hour session and not damage your voice.&#8221;<\/p>\n<p>During my recording sessions, a vocal director and studio engineer from SIDE led the charge and were the middlemen between the Ninja Theory team (either there in person or on Skype) and myself. When you have the blessing of working with the likes of SIDE and Ninja Theory, you can trust\u00a0you are in very safe and competent hands, but with smaller, more inexperienced teams, one may need to take on a bit more responsibility.<\/p>\n<p>As we worked over a number of days, I was wisely advised to take some vocal reference points so I could replicate the character voice from day one, all the way through to the final session. To do this I recorded some of Gizmo\u2019s lines and effort sounds on my phone so I could refer back to them before each new day. This proved to be hugely beneficial, and\u00a0especially so if you were working with more than one character.<\/p>\n<p>While I\u2019m obviously still a newbie to the gaming voice over world, I cannot stress how highly I\u2019d encourage all my actor companions to at least entertain the thought of dipping their toes in the video game waters. It can be an immensely fulfilling process, and is guaranteed to stretch your actor muscles in a very different way.<\/p>\n<p>And for all those who like to wreak a bit of havoc in between their everyday human existence, maybe I\u2019ll see you in the\u00a0<em>Bleeding Edge<\/em>\u00a0universe!<\/p>\n<p>Read advice about\u00a0<a href=\"https:\/\/www.spotlight.com\/news-and-advice\/?tags=voice\">voice over work<\/a>\u00a0and other exciting\u00a0<a href=\"https:\/\/www.spotlight.com\/news-and-advice\/getting-work\/performer-guide-to-vui-and-vux\/\">opportunities to work in voice-first content<\/a>.<\/p>\n<p><em><span class=\"imgLeftSmall\"><img decoding=\"async\" class=\"image-replace hoverZoomLink\" src=\"https:\/\/res.cloudinary.com\/spotlightuk\/image\/fetch\/w_400,c_limit\/https:\/\/spotlight-cmsmedia.s3-eu-west-1.amazonaws.com\/media\/2653\/tahlia-norrish-headshot.jpg\" alt=\"\" data-src=\"https:\/\/res.cloudinary.com\/spotlightuk\/image\/fetch\/w_{width},c_limit\/https:\/\/spotlight-cmsmedia.s3-eu-west-1.amazonaws.com\/media\/2653\/tahlia-norrish-headshot.jpg\" \/><\/span><i>Tahlia Norrish is an Aussie-Brit actor, writer, and current MPhil Candidate at the University of Queensland&#8217;s School of Sport Sciences. After graduating from The Liverpool Institute for Performing Arts (Distinction, Acting and Musical Theatre) and Rose Bruford College (First Class Hons, Acting), Tahlia founded <a href=\"https:\/\/www.dojoactors.com\/\" target=\"_blank\" rel=\"noopener\">The Actor&#8217;s Dojo<\/a> \u2014 a pioneering coaching program centred on actor peak performance and holistic wellbeing.<\/i><\/em><\/p>\n<p><em>Headshot credit: Ben Wilkin<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The world of video games is a flourishing industry. Tahlia Norrish shares her experience voicing a video game character and why you should give it a go. For me, gaming work is so attractive because the storytelling possibilities feel almost infinite. The realm of potential exceeds that of stage or screen. As someone who grew [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":3017,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[35],"tags":[82,158,77],"class_list":["post-2368","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-industry","tag-first-person","tag-tahlia-norrish","tag-voice"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ready Player One: Voicing Video Game Characters | Spotlight<\/title>\n<meta name=\"description\" content=\"Discover expert tips on voicing video game characters, from audition advice to performance techniques, for aspiring and professional voice actors.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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